Thursday, 5 October 2017

4th Blender sculpt

I tried hard to make a cartoon version of the last head and it seems to have turned out all realistic and noble again. I'll push on with it, I guess it's another stylized head like so many others out there.

The finished version.

HDRI's from HDRI Haven are now all entirely free

Greg Zaal, who runs HDRI Haven from Blender community has gone rogue and decide to release all his HDRI content for free from now on, you might consider supporting him on patreon but it's not required, no sign in or acknowledgments required. They're some of the best quality out there in various resolutions 1k to 16 K unclipped.

I've downloaded everything off his site and put some of them to the test below.

Monday, 2 October 2017

Blender sculpt exercise number 3

Primarily doing this guy for the muttonchops, at this stage a little too realistic, probably because of the photographic reference.

Painted. More realistic in proportions than I intended but I'll go with it for now, the body will be done as a separate piece.

Here's the final. Yes those eyes look flat, but maybe I like it like that.

I'm trying a free add-on called Light Studio, which is similar to HDR Light Studio, this allows me to light interactively in a rendered view so I can experiment and see results live. Below is a more somber take.

I put in some round eyes and rendered with a HDRI, no post production on this one.

Blender Sculpting exercise number 2

Another go at a sculpt, I drew a rough concept to give me direction.

Up-dated, initial texture paint.

And this might be the finished version for now.

Saturday, 30 September 2017

Mr Fat

This is probably as far as I want to go with this.

I learned quite a bit doing this, the paint tools are just adequate, but I could've taken them into Photoshop and gone to town, probably the work process would be to use Blender's texture paint to lay down a base and then edit that image further in something else.

Friday, 29 September 2017

Sculpting and painting in Blender.

I'm going to explore Blender's sculpting tools for quick 3D illustration, so this is the first thing I ever did with that, a simple ball and not many brush strokes, it should've been a throw-away doodle, but I liked this fat faced man so I saved it and decided to try out the painting in Blender as well.

I own ZBrush, but I never use it and I know Blender's sculpting tool can't compare, but for the sort of cartoon stuff I have in mind I find Blender an easier study and fun to use. Obviously I'm still learning and haven't got a handle on it all yet, however it's very interesting learning this program with it's many dimensions to explore.