Saturday, 10 February 2018

Blender Rock; DEATH VAN (animated space-rock adventure)

As if we needed more examples of what an amazing software Blender is for the artist, but here comes Death Van by Michael Enzbrunner anyway.

Friday, 26 January 2018

LightWave 2018 render tests. My Verdict.

I downloaded the trial version of Lightwave 2018 and spent about a week doing tests and renders. Here are some of them.

Yep, if you play around with the settings and materials you can get some decent renders out of it, but it's not as cool to work with as I'd hoped. Antialiasing isn't a strong point of this renderer, and noise is something that shows up a lot, requiring heavy sampling to clean up, indeed, there was noise that I couldn't get rid of at all.

I'm disappointed to say that my week working with LW 2018 was a week I could've been working with Blender, and having said that, I think that ends it for me and LightWave.

Monday, 18 December 2017

Speedflow Bevel and Solidify for non destructive workflow

Just watching the latest video about Speedflow, which will be my Christmas present to myself.

Wednesday, 13 December 2017

LightWave 2018 release for January 1st.

LightWave 2018 has a release date finally. It's basically the version they've revealed in the official blog posts for quite some time now. As I knew for a long time now, this version had been ready for release for ages, the reason why it has been announced now and not before, we'll never know. The man who headed LW's development has stepped down and he's not going to gain by saying why, and in any case it doesn't matter now.

I've largely left LightWave behind, I'll probably download a trial and test it, but I'm not seeing anything in the samples they are showing that really impress me, I have no idea why they never offered me a beta version, I have renders I did with their older versions that look better than the images they are currently showing to promote this version, and I'm not the only one who has done good looking stuff with the old Lightwave. It's ridiculous that Chris Jones never got his hands on a copy of the beta for example.

Anyway it's about to be released, exactly as advertised, it will be a good version, users will enjoy it.

I'll leave you with the only sample image that I consider worthy of putting up to promote the product. This tiger image that's been around for a while now.

Sunday, 3 December 2017

Speedflow for Blender

After using Cedric's other Blender Add-on Speed Sculpt, the next add-on I'm probably going to get for Blender will be his awesome workflow booster Speedflow.

I've been engaged in another non-CG project for a few weeks, so I haven't had much time to devote to Blender, but I will set aside a week or two to get back into it, perhaps using Speedflow.

Friday, 10 November 2017

Friday, 3 November 2017


As you might notice with the UV map, I'm not doing any proper mesh modeling, just a simple unwrapped ball. It's all I need at this stage, but at some stage I need to explore re-topo of these sculpts and baking normal  maps, displacement etc.