Monday, 18 December 2017

Speedflow Bevel and Solidify for non destructive workflow

Just watching the latest video about Speedflow, which will be my Christmas present to myself.

Wednesday, 13 December 2017

LightWave 2018 release for January 1st.

LightWave 2018 has a release date finally. It's basically the version they've revealed in the official blog posts for quite some time now. As I knew for a long time now, this version had been ready for release for ages, the reason why it has been announced now and not before, we'll never know. The man who headed LW's development has stepped down and he's not going to gain by saying why, and in any case it doesn't matter now.

I've largely left LightWave behind, I'll probably download a trial and test it, but I'm not seeing anything in the samples they are showing that really impress me, I have no idea why they never offered me a beta version, I have renders I did with their older versions that look better than the images they are currently showing to promote this version, and I'm not the only one who has done good looking stuff with the old Lightwave. It's ridiculous that Chris Jones never got his hands on a copy of the beta for example.

Anyway it's about to be released, exactly as advertised, it will be a good version, users will enjoy it.

I'll leave you with the only sample image that I consider worthy of putting up to promote the product. This tiger image that's been around for a while now.

Sunday, 3 December 2017

Speedflow for Blender

After using Cedric's other Blender Add-on Speed Sculpt, the next add-on I'm probably going to get for Blender will be his awesome workflow booster Speedflow.

I've been engaged in another non-CG project for a few weeks, so I haven't had much time to devote to Blender, but I will set aside a week or two to get back into it, perhaps using Speedflow.

Friday, 10 November 2017

Friday, 3 November 2017


As you might notice with the UV map, I'm not doing any proper mesh modeling, just a simple unwrapped ball. It's all I need at this stage, but at some stage I need to explore re-topo of these sculpts and baking normal  maps, displacement etc.

Saturday, 28 October 2017

Purchased SpeedSculpt for Blender, My thoughts.

SpeedSculpt is an addon for Blender that is a collection of utilities and tools packed into a menu that sits in the side tool bar. I imagine the things it does are things you could always do in Blender, but the addon short-cuts all the complicated processes and makes them less of a workflow killer. One of the things that attracted me to it was a feature that allows you to merge shapes together and convert them into dense meshes that can then be sculpted.

This feature allowed me to sculpt over the merged mesh to give this model a claymation look.

Below is the model as it stands at the moment. I'm getting a hand crafted look, at least it's what I'm aiming for.

I recommend watching the YouTube videos about Speed Sculpt to decide if you need this addon, it's a very low priced addition to Blender, I've barely used any of it's options so far yet it's already opened up possibilities for me in Blender.

Thursday, 5 October 2017

4th Blender sculpt

I tried hard to make a cartoon version of the last head and it seems to have turned out all realistic and noble again. I'll push on with it, I guess it's another stylized head like so many others out there.

The finished version.